![]() Including tracks like "England's Knocking" and "Royal Commandos" these tracks gave the battle so much energy, especially when worked in with the smart audio (Where the game would escalate the music when a battle started with intense fighting). In COH1 the British soundtrack was amazing. I'd get way more excited than I ought to just because of a good soundtrack to my battle! Musical pieces I remember the most were things like "Blitzkrieg - Coh2", "Stand, Rise up! - Coh2" and "We toil with no respite - Coh2" Honestly amazing pieces.Īs a comparison between the two games I'd like to bring into the spotlight the soundtrack introduced with the British faction for both games. ![]() However in COH1 I was consistently blown away with the energy that some of the music had. The ambient sound track along with the quiet / dial back music played before the first engagement always built a really good atmosphere for me personally. I loved some to the Russian orchestral and choral pieces from COH2. The general sound quality was superior in COH2 no doubt, but the score sounded quite varied between both games. But I'd argue that a different approach was taken in the 2 games. ![]() The past 2 games have boasted incredible soundtracks and sound effects. One of my most favorite features about the COH series has been musical and sound direction. Simply, what kind of musical score are we looking for in these games. I have a question not necessarily relating to gameplay itself but more towards the experience as a whole.
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